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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Vincent Athena
V.I.C.E.
3101
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Posted - 2015.01.28 17:31:54 -
[1] - Quote
What happens if I am shooting a corp mate at the exact time the 24 hour cool down expires? Assume I am in high sec with my safety green, and while my gun is cycling, the 24 hours runs out and the corp goes from allowing FF to not allowing it.
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Vincent Athena
V.I.C.E.
3101
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Posted - 2015.01.28 18:02:13 -
[2] - Quote
Altrue wrote:Could you make CONCORD take a 5% tax if the protection is on? Would be nice for the risk versus reward philosophy, and for more content Asking CONCORD to allow inter-corp conflict (AKA a war dec) costs money. Maybe in the same way, asking CONCORD to allow intra-corp conflict should also cost money. That would be the exact opposite of what you suggest.
Maybe we compromise on no money either way?
Also, if you do not like the idea of a corp with FF turned off, join a different corp.
One wonders when the "This corp can participate in wars" check box is coming.
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Vincent Athena
V.I.C.E.
3101
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Posted - 2015.01.28 18:15:39 -
[3] - Quote
CCP Lebowski wrote:Vincent Athena wrote:What happens if I am shooting a corp mate at the exact time the 24 hour cool down expires? Assume I am in high sec with my safety green, and while my gun is cycling, the 24 hours runs out and the corp goes from allowing FF to not allowing it. Also a good question! Initially nothing will happen. If you were to disable and re-enable your weapons, you safety level will stop you. If your safety was turned off re-aggressing would trigger a concord response. Ah, I get it. The game only checks if a CONCORD response is needed when I turn the weapon on. It does not check each weapon cycle.
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Vincent Athena
V.I.C.E.
3102
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Posted - 2015.01.28 18:17:17 -
[4] - Quote
Gilbaron wrote:sooo, can we please get a 10% NPC ratting tax for every corp that has coward mode enabled ? I doubt it, as right now many corps have a different coward mode enabled: applications by invitation only.
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Vincent Athena
V.I.C.E.
3102
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Posted - 2015.01.28 18:26:58 -
[5] - Quote
Bobmon wrote:More protection will mean that concord has to hire new Officers. This will hurt them financially. In my eyes it would be very understandable that a corporation pays more ISK to concord in order to get more protection for their corp members.
An yet wars, conflict that does not require a concord response and hence reduces their personnel requirements, cost money.
The way I see it is CONCORD's systems are automatic, and respond to conflict the same way, always. But if the conflict involves a war, extra checks cut in the stop the automatic response. Thus it takes more effort to not respond, and hence costs more money.
So any corp with FF disabled should pay a fee to CONCORD, just as if they did a war dec.
But wait! A mutual war is free. Turning on FF is sort of like having a mutual war with yourself, so it should be free.
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Vincent Athena
V.I.C.E.
3104
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Posted - 2015.01.28 22:27:42 -
[6] - Quote
Black Pedro wrote:Marlona Sky wrote:Adding a tax to have this turned on will just encourage players to stay in the NPC to have the same effect. It has been proven time and time again that the players who enjoy and stay with the game are those who branched out into player corporations. This player interaction leads them towards other parts of the game that does not involve leveling up their Raven. Thus equating to new blood in parts of the game everyone is wanting.
Do you not see this? Except this is not what is going to happen. There is no guarantee that new players will end up in good corps that want to support and train them. ........ But if they stay in an NPC corp, it's absolutely guaranteed that they will not get into a good corp.
For limited PvP training, there are still duels. Duels can also be used for web slinging freighters.
CCP, (or anyone else), with FF off, is there any easy way to have a corp free for all?
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Vincent Athena
V.I.C.E.
3106
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Posted - 2015.01.29 00:52:23 -
[7] - Quote
Does the FF setting in any way affect actions that make you a suspect, such as taking loot from a wreck made by a corp member? (My guess is No, but I might as well check.)
About free for alls: Another way to do it is have an alt drop a can and everyone steals from it. You may have to deal with the locals, but if its a quiet system, and you are at a safe spot, most likely not.
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Vincent Athena
V.I.C.E.
3107
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Posted - 2015.01.29 14:52:36 -
[8] - Quote
Black Pedro wrote:Vincent Athena wrote: But if they stay in an NPC corp, it's absolutely guaranteed that they will not get into a good corp.
For limited PvP training, there are still duels. Duels can also be used for web slinging freighters.
CCP, (or anyone else), with FF off, is there any easy way to have a corp free for all?
Why are you so sure being in an NPC corp is worse than being in a corp run by a scammer who does nothing to teach new players while collecting a 75% tax rate? Or that good corps ard not recruiting new players right now before the changes? Take a look at corp advertisements - there are dozens of corps clamoring for new players. More new players are going to be sucked up by terrible highsec corps spamming invites in starter systems stabilized by this change, and even less new blood will end up in good corps in low-, null- and highsec. As to your last question, no there is not. In fact the reason it was made a changable flag rather than just off all the time was exactly so groups that regularly have free-for-alls (RvB) and corp training events can take still do this. CCP data indicates that players tend to stay with the game if they leave their started NPC corp. To me, this indicates that usually they do not get stuck in a scam corp, or of they do, they still keep with the game. Scam corps will recruit with or without the new FF rule. Reasonable ones may recruit without it, but more will recruit with it. The result: an increased chance a new player's first corp will be a reasonable one.
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Vincent Athena
V.I.C.E.
3119
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Posted - 2015.02.04 04:40:23 -
[9] - Quote
Bienator II wrote:concord protection service should cost something. Make it a 5% NPC bounties tax. There should be a reason why you would NOT enable it. Remember, good gameplay choices etc. Don't do something like clone upgrades again. Nope, it should be the other way around. It costs money to shoot people in a different corp (war dec), it should cost to shoot people in your own corp. You want targets? Pay for it.
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Vincent Athena
V.I.C.E.
3121
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Posted - 2015.02.04 17:42:41 -
[10] - Quote
Altrue wrote:CCP Fozzie wrote:To be blunt, it's a terrible idea to make it optimal to lock yourself into solo play. Everyone loses if we build mechanics like that.
Taxes are also a fairly ineffective method for influencing choices since they apply heavily to some activities while not applying at all to other activities. Interesting, I never thought about it this way! So you think that, even though friendly fire has been enabled for 11 years, now that it can be disabled, even a slight bounty tax would push people out of corps? I completely understand the incentive for players to look for ways to optimize their profits, I never envisionned it would be such a deterrent. Also I completely agree with you about taxes, it doesn't work for all activities. I just wish there was a way to create a difference between enabled and disabled FF though. Because the way I see it, everyone will just turn the protection on. Except maybe people who web their freighters, if they are too lazy to duel. They already get some: It becomes hard to have a spontaneous corp free-for-all, you need to do duels for tank testing, you need to do duels for web-slinging. as you already noted.
There are enough min-maxers in the game that yes, any tax will have an effect.
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